After awarding the medal for the victory, setting up the table again, and taking a hurried bite of a beef sandwich, we were ready for the second group of the day.
This time, the Rebel players started out with what looked like a similar plan. Longstreet's men moved forward and began to attack Rose's Woods. After the Union player moved their Reserve (Syke's Corp and the reserve artillery) to their left to support Sickles, the rebels shifted their attack to the Union Right and began attacking the saddle between Culp's Hill and Cemetery Hill. The attacks started out slow, but quickly grew in intensity. Attack; counter-attack...charge; counter-charge. The Confederate leadership was fiercely determined to take and keep Cemetery Hill, and eventually did, but their losses were terrible the Union organized a final assault on the rebel units atop Cemetery Hill and drove them off. The depleted rebels finally admitted defeat and left the field: A second Union victory!
I was pretty tired after running two full games, but there was a full crew signed up for the third game, so after takign a short break with my wife and kids, I set it up again and off we went. Pictured above are the Union players, and below are the Confederate players. This time, the rebels were a bit more circumspect and after some skirmishing in the Peach Orchard, they began a grand assault on the Union right. It initially went badly, and Johnson's boys opposite Culp's Hill were rooughly handled and fell back into Gettysburg. However, once A.P. Hill's Corps deployed forward and began a slow, steady pounding of the Union position on Cemetery Hill and Ridge, the battle began to turn. Once several units of Union artillery were driven off the ridge, the Confederate Infantry began to advance. Their advance crested the Hill and swept down to Meade's HQ were a final desperate struggle erupted. The battered Union army quickly ran out of fresh troops, and the rebs had the victory!
It was a great day, but man was I tired. It was going on 10 pm and I had been on my feet for 14 hours. I slowly re-packed the armies and prepared to head for home. While I did so, several groups of players and judges stopped by to chat. Everyone had very nice things to say about my tabletop, which I appreciated. The star was the amazing paint job on the figures by Scott Mac Phee. Throughout the day, many gamers wanted to know who painted them, and the praise for the paintwork was unending. They are, truly, magnificent (Thanks again Scott!)
I had a great day, and really enjoyed putting on the games. The players all seemed to have a great time as well, with smiles all around after each match. Little Wars is a great Con. Well run, with many amazing looking tabletops (I was right next to a super-cool 54mm Alamo game that sprawled across two tables), many great vendors, and well attended by hundreds of very polite, and happy gamers. I was especially happy to see many younger gamers in their 20's and 30's...the hobby is very much alive in the Midwest.
Lastly, the new venue for Little Wars, at the DuPage Expo Center at the Pheasant Run Resort is perfect! It was enough space all under one very tall roof...and most importantly only 30 minutes directly north of my house!
Glenn,
ReplyDeleteA very handsome game. I saw your efforts on AlteFritzs blog, I'm always glad to see another Command & Colours enthusiast.
We've been using 6mm figures for Battlecry and Memoir'44 for quite some time now, though I've recently moved into using 1/72 scale plastics for Napoleonics. You can see some of my early efforts below.
http://joyandforgetfulness.blogspot.com/search/label/Leprecon
Keep up the good work,
Conrad
Very nice report and board!
ReplyDeleteCheers
Christopher
A great looking game. Based on the reports it sounds like different strategies are very workable too. Good stuff.
ReplyDeleteWhat do you use the Dixie cards for?
Thanks all. I used the Dixie Cards to assign personalities to the players (lee, Longstreet, Ewell, Meade, Hancock, or Slocum). If they chose to, they could either run the show as a committee, or have one player (Lee and Meade) act as the Army Commander. The army commander would directly command some troops and the cards. If they wanted a subordinate to act, they would hand them their orders (a card) and let them decide how to move the troops. A fun idea, but most chose to rule by commitee. Everyone had fun, so I didn't try to force the issue. :)
ReplyDeleteLooks like it was a successful game! Great figures and board!
ReplyDelete